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Below are the 2 most recent journal entries recorded in Clemency Haynes' LiveJournal:

    Thursday, September 1st, 2005
    4:32 pm
    I've noticed this before
    When you start playing a new character, for a while, they let you do what you tell them. They probably potter about for a while letting you pull their strings, without any very well-defined aim or goal of their own, and without developing a clear voice when you play them.

    Then after a while -- it can be a short or a long time, depending on how frequently and how intensively you play them -- sometimes the character suddenly takes off and starts going their own way, often a way that's subtly or even completely different to what you had planned. (Oh, all right, Kevin, you can go join the Glass Walkers if you must and I'll tear up this Get application form I made out for you when I created you ready for later).

    Clemency's made it to that point. I think critical mass was reached the day she acted as Wyrmfoe for the August revel. Since then she's been building on the basic blocks I created for her when I wrote her application, and moving the blocks around subtly. I intended for her to be violent, but not quite so shouty and sweary; to suscribe to the basic Silver Fang tenets, but not to be quite so pompous about it; and to be insanely, unpredictably paranoid, but not to somehow struggle though that handicap to the extent that she's actually made some friends of other GarouMUSH characters. I truly never expected anyone to say a kind word to her IC. To some extent, I still can't see why they do, and this is truly ironic, because I, her player, suffer from a very similar problem in my everyday life and relationships...

    Thankfully I'm not Clemency any more than I am Kevin, but I do suspect now that more of me went into her than I planned or at first suspected. Luckily, I'm enjoying playing her immensely at the moment, and last night's scene where Reggie and Stacey cut all her fingers off in an attempt to cure her sandstone-claw problem was yet another high point. I suppose I should try to find out from someone in a position to know whether she's actually going to grow her fingers back any time soon, and if so, what state her nails will be in...

    Current Mood: rejuvenated
    Thursday, June 16th, 2005
    12:35 pm
    Progris riport 1 jun 16 2005
    Clemency's been kicking round the sept for over a month now and I'm fairly pleased with how she's developed, on the whole. I'm certainly enjoying playing her more than I dared hope, given my long-standing antipathy to RPing pure fighter types.

    Points I'm still not happy about:

    --Her rage. I really should be frenzying at least once a month, surely, with rage 7 and WP 5? Perhaps I should sit with my dice by the computer and every time she stubs a toe or misses her bus, roll...

    --Her madness. I think she comes across as generally rather depressive and erratic, which is fair enough, but I don't think I play her particular brand of insanity up enough. Must go on more of a kick on that one.

    Points I'm ambivalent about:

    --Her chiminage. I've been frustrated on an IC level over how hard it is to meet Megan or even Seeker (this particularly hit me when that lucky beggar of a lupus Fierce Howl met Seeker first time out and got welcomed graciously to the bawn). On the other hand this gives me good scope to make hay with their failure to meet her and build up a nice persecution complex...

    Points I'm rather pleased about, all things considered:

    --Her swearing. I don't swear much myself, in RL, and it was an effort at first to make Clemency a pottymouth, but now she's effing and blinding away almost reflexively. It gives her a very distinctive voice in my head.

    --Her involvement. She's gotten herself well mixed in with the rest of the sept, made some almost-friends (though she'd not think of them as such) and some almost-enemies, and most people at least know who she is IC. By the same token I'm very chuffed that she's been roped in to help organise the raid on the smog bane, which also gives me an excuse to send her into places as disparate as the Glass Walkers' city haven and the wild woods where our sole Red Talon lurks.

    --Her murky past. I think I've struck the right balance between throwing her entire backstory at everyone she meets and saying nothing at all; she's let enough slip, I hope, to be intriguing without being blatant. (Also, she's deliberately -- on an IC basis -- allowed herself to talk about one aspect of her past while mostly keeping very quiet about another aspect of equal or greater importance.)

    One point I'm agonising over:

    By good fortune I picked Gathering for the Departed as one of her Rites, and between her app going in and being approved, two garou died, plus a third shortly after she met him. I've decided, and agreed with various people IC and OOC, to run the Gathering for Erika, Jana and Tobin. Now I'm spazzing all over the place worrying about it -- not just because this will be the first time I've ever taken the reins of an organised event on the MUSH such as this, but also over the issue of fixing a date and time. Due to my annoying and inconvenient location on the wrong side of the world, I seem to have the choice between running it in the late evening for me and the afternoon in MUSHtime, which means many people might not go; the very early morning for me and the late night MUSHtime, which means I would be bleary and many people might crash out before the end; and doing as I did with the Moot and staying up all night, when I already get little enough sleep. I do have 8th July off work, so am thinking about running it on Thursday 7th July (Thursdays being, so the received wisdom is, a good day for RP.)

    I think I shall post the above paragraph to the community and see if anyone feels strongly one way or another.

    Current Mood: productive
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